0.01 + 0.1 + 1.0 = 1.11, you would hope.
Again, the SPIM simulator outputs too many digits. But recall, 0.1 can't be represented exactly, so that may be part of the problem.
Here is the complete program, suitable for you to copy into a text editor and to play with:
## float1.asm -- compute ax^2 + bx + c for user-input x
.text
.globl main
main: # read input
la $a0,prompt # prompt user for x
li $v0,4 # print string
syscall
li $v0,6 # read single
syscall # $f0 <-- x
# evaluate the quadratic
l.s $f2,a # sum = a
mul.s $f2,$f2,$f0 # sum = ax
l.s $f4,bb # get b
add.s $f2,$f2,$f4 # sum = ax + b
mul.s $f2,$f2,$f0 # sum = (ax+b)x = ax^2 +bx
l.s $f4,c # get c
add.s $f2,$f2,$f4 # sum = ax^2 + bx + c
# print the result
mov.s $f12,$f2 # $f12 = argument
li $v0,2 # print single
syscall
la $a0,newl # new line
li $v0,4 # print string
syscall
jr $ra # return to OS
##
## Data Segment
##
.data
a: .float 1.0
bb: .float 1.0
c: .float 1.0
prompt: .asciiz "Enter x: "
blank: .asciiz " "
newl: .asciiz "\n"
## end of file